AI Insights · Timothy · April 2023
Top 5 Fish Games on Android in Brazil Q1 2023
The top-performing fish games on Android in Brazil during Q1 2023 showed varied trends with significant changes in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 fish games on the Android platform in Brazil exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of how each game fared during this period, based on data from Sensor Tower.
Fishdom from Playrix experienced a notable peak in weekly downloads, reaching as high as 164K in the week of February 20. However, this was followed by a decline to approximately 54K by the end of March. The game's weekly revenue fluctuated between $56K and $70K, peaking at $70K in early January. Active user numbers saw a significant increase, peaking at 455K in late February, before falling back to around 305K by the end of the quarter.
Hungry Shark Evolution by Ubisoft Entertainment had a strong start with weekly downloads of 112K in early January, but this number dropped to around 52K by the end of March. The game's weekly revenue started at around $1K but declined steadily to about $150. Active users also saw a decrease from 287K in early January to 207K by the end of March.
Fish Story: Save the Lover, published by ABI Games Studio, showed varied weekly download figures, peaking at 60K in early January and ending the quarter at around 41K. The revenue remained minimal, fluctuating around $2 to $13 per week. Active user numbers peaked at 138K in late March, showing a steady trend throughout the quarter.
Aquarium Land - Fishbowl World from Homa saw its weekly downloads peak at 44K in late January before declining to about 18K by the end of March. The revenue was modest, with weekly earnings ranging from $19 to $110. The number of active users peaked at 199K in late January, maintaining a steady figure of around 149K by the end of March.
Fishdom Solitaire by Playrix reached its highest weekly downloads at 45K in mid-January, but this number dropped significantly to about 7K by the end of March. The game's weekly revenue peaked at $10K in late February, with a gradual decline to around $7K by the end of March. Active users saw a peak of 69K in late January and ended the quarter at around 30K.
For more detailed insights and data, visit Sensor Tower.